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Tag: gaming

SNQ: Gabrielle Zevin’s “Tomorrow, and Tomorrow, and Tomorrow”

Summary: Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow is a poignant and powerful piece of modern literature. The novel tells the story of Sam and Sadie, two adolescents who strike up an unlikely friendship based on a shared love of video games. As young adults, Sam and Sadie both become video game designers and discover a knack […]

Notes From a Pandemic: December 4th, 2020

Greetings, dear friends of the present and curious citizens of the future. No fancy language or poetic notions as I open today’s pandemic journal––just cold, hard facts. After about eight months of successful suppression, COVID-19 has finally come to Humboldt in earnest. November was by far our worst month since the pandemic began, with our […]

Review: Ernest Cline’s “Ready Player One”

It’s been a while since I lost myself in an out-and-out thriller, and I’d forgotten how much fun they can be. Ernest Cline’s Ready Player One is a firecracker of a debut novel that left me aching for more at the end of each sitting. Blending near-future virtual reality immersion technology with an almost autistic […]

Book Review: Dave Szulborski’s “This Is Not a Game”

I’d never heard of Alternate Reality Games (ARGs) until a friend suggested I read this book. As someone interested in the intersection between gaming and narrative, I think the ARG world is full of promise. Dave Szulborski has written a fine introduction to this embryonic genre; his tripartite offering is a conceptual manifesto, brief history, […]